The destroyers launch 112 missiles per minute, but their stock is too small to stop the attack through one-for-one interceptions. Enemy jammer missiles activate in successive groups timed to interfere with each defensive salvo. The interceptors are nearly two light-seconds away, leaving a four-second command-and-control loop that is too slow to rescue the first disrupted attack. Jamming also makes it difficult to assess how many incoming weapons have been destroyed. Even missiles carrying jammers remain dangerous because their high velocity makes them destructive projectiles without nuclear warheads. The defenders must destroy or deflect those missiles too.
Notable Point · 1:42:12-1:44:37
Jamming and command delay in missile defence
Successive jammer bursts disrupt a fictional missile screen while a four-second command loop prevents timely targeting corrections.