Q&A · 1:08:38-1:11:19

StanFlex software, crews, and fleet scale

StanFlex depends on maintained combat-system software, workable crewing models, and a fleet large enough to benefit from adaptable hulls without demanding specialized ships for every role.

Question

How accurate is it to describe the limits placed on StanFlex as if a game master were balancing a system?

Short answer

Many limits reflect funding and implementation choices: software must be rebuilt rather than patched indefinitely, crews can be trained in several ways, and the system best suits small-to-upper-medium navies seeking many flexible 80-percent solutions.

Notes

Modular hardware still depends on sustained combat-system software funding. Danish problems illustrate the limit of repeatedly patching an aging system instead of rebuilding it. Crewing could use specialists who move with modules, retrained ship crews, or personnel who maintain wider qualifications. Larger navies have more personnel depth, but superpower fleets can afford dedicated ships, so StanFlex best suits navies seeking many adaptable 80-percent solutions.