How could BattleTech's space-navy element work better with its BattleMech-centred setting?
Short answerThe panel disagrees about weak anti-fighter defences. Its examples also stress scarce FTL capability, guarded surviving warships, and standoff bombardment that keeps capital ships beyond ordinary strike-craft reach.
NotesBattleTech's naval design raises disagreement about how well capital ships fit a setting centred on BattleMechs. Dan criticises the early Star League designs for thin armour and weak anti-fighter weapons. Another panel member challenges the second claim, recalling encounters in which warships destroy attacking planetary fighters. The discussion also distinguishes the destruction of warships in the Succession Wars from the suggestion that the factions simply cannot be trusted with them: surviving hulls are scarce and carefully guarded. Standoff bombardment gives those ships an advantage because they can fire from beyond lunar orbit and move before short-ranged strike craft reach them. Approaching fighters can also be detected and engaged at long range, while dropships offer targets closer to their own scale. Nuclear weapons complicate that comparison. These conclusions depend on BattleTech's fictional FTL restrictions, weapon ranges, and campaign history.