The campaign's strategic logic rests on where the fighting occurs. Because most combat takes place around the wider world rather than in the North Sea, battlecruisers become the principal mobile heavy force. Their speed and capital-ship firepower suit hunting, reinforcement, and concentration across dispersed theatres in the game's alternate history. A warship type's value depends on the geography and missions a navy expects, as well as its place in a battle line.
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Choosing battlecruisers for a global war
Battlecruiser construction suits a war fought across distant theatres rather than principally in the North Sea.