Are the films, games, outings and holidays in Azur Lane's port timeline intended to keep the commander and shipgirls from going stir-crazy?
Short answerThat is considered a reasonable explanation: months or years confined to a naval base would create a serious need for recreation. The panel compares that problem with boredom in the Grand Fleet at Scapa Flow.
NotesThe question lists filmmaking, video games, escape rooms, theme parks, cruises and island holidays in the fictional port timeline. Those activities are interpreted as ways to prevent prolonged confinement from becoming intolerable. Real crews waiting for long periods at a base face a similar problem of morale. Scapa Flow supplies the historical comparison, with sporting events providing a diversion from isolation.