Atlantis raises a practical question about sustaining an independent fictional city-ship: where are the facilities or instructions for replacing its equipment? Puddle Jumpers, drones, and Zero Point Modules all need a means of replacement. A city with such extensive power systems ought, in this criticism, to carry manufacturing capacity or accessible knowledge of how to create those essentials. Its reliance on one main form of weapon also leaves a questionable division of defensive work. Point-defence cannon could engage fighters and nearby threats while the larger weapons concentrated on distant targets.
Notable Point · 2:46:14-2:48:15
Atlantis and the logistics of a city-ship
Stargate Atlantis illustrates why a warship needs the capacity and technical knowledge to replace its craft, weapons, and power sources.