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Albion Lost and a fleet hidden in Wild Space

Richard Fox's Albion Lost introduces an unknown fleet through a pirate crew's discovery of a silent settlement and warships far beyond the scale familiar in Wild Space.

Notes

In Richard Fox's Albion Lost, pirate captain Iron Hand Jim returns to the ice world Sevastopol and finds communications silent, expected traffic absent, and a settlement destroyed. Those clues turn a routine visit into a reconnaissance problem before the enemy itself appears. Sensors then reveal ships larger than any warship the crew knows, followed by a massive vessel emerging almost on top of them and destroying their ship. Missing infrastructure and uncertain information precede the encounter with an overwhelmingly powerful enemy.